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A whispering flame craves souls. With each offering, your resolve strengthens.
Fight spirits, collect their essences, and feed a hunger that may never subside in this short active incremental.

Fight wandering spirits and harvest their essences.
Delve deeper into the void with unique upgrades.
Uncover the secrets buried in the shadows.

Features

  • Vast upgrade system
  • Simple, addicting combat
  • Moody, ambient soundtrack
  • Short active incremental
StatusIn development
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(47 total ratings)
AuthorFoolbox
Made withGodot
Tags2D, Bullet Hell, Clicker, Colorful, Ghosts, Godot, Incremental, Pixel Art, Simple, Tower Defense
LinksSteam

Comments

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(+1)

fuck yeah

(+2)

Shared this game with friends after 5 minutes. This game is so fun and creative. The UI is smooth and direct, it isn't overwhelming. Gameplay is intuitive and fun. 

(+2)

Really unique! I've played a few incrementals with a radius like mechanic, but I think this one may be the most fun yet. Good work! Wishlisted

(+1)

Fun game!

(+2)

Played it again!

(+1)

I hope you loved it again :D

(+1)

Hello there,

It's looking like a fun game! I wasn't able to play it long, maybe 6 rounds or so before getting the error: WebGL context lost. Firefox, latest version, Win10.

I found the mouse control to be a bit floaty even after turning CRT off, and collecting the souls was a little unclear, and the upgrades feel a little linear.

In essence, it feels like a lot of games lately in that Nodebuster genre. Sadly, I didn't reach the parts of the game that must make it different though.

Good luck with your project!

(+1)

I wish you many wishlists and great release, this was awesome

(+1)

Absolutely wonderful game! I am so excited to see more of this in the future, and hope this game succeeds plus some!

(+1)

so much juice in the first minute of gameplay. great job dev

(+1)

True talent. This feels amazing and well polished.

(+1)

I don't know what it is, but I loves it!

(+1)

this is really good

(+1)

First comment i leave on itch, and im happy to do it now.


This game has crazy potential, super satisfying and the feeling of progress is near perfect. Some upgrades do feel a tad OP, like the lightning, but hey, im all for it.


Seeing as this was published a few days ago and its already this good, i cant imagine how good the full release will be, great job!

(+1)

i love the art style. the game looks great. just some minor performance things in the upgrade menu. For some reason when u hover over one of the upgrade options it lags. i love that i feel overpowered by the end of it. 

(2 edits) (+1)

Great game! it was too bad i reached the end :(
Also, how do you get those green things?
Edit: it is also very laggy lategame

(+1)

The green resource isnt in the demo. You can hover over the amount of em on the menu and itll tell you.

(+1)

chill

(+1)

completed. 

also im not going to actually do it, but with the midas spirits achievements you can unlock heart upgrades which are probably not ready, just a heads up. 


(also also nice clover description) 

(+2)

a non game jam version!!!!!!!!!!!!!!!!!!