TBDoom is a Rogue-Like Doom-Like game made during a school project. It acts as a prototype, and future developpement will be done. If you like the game, if you have suggestions or if you discover some bugs, let us know!

Made by:

Controls

  • Move with WASD
  • Look with Mouse : Left Right
  • Shoot with FireOne
  • Jump with Space*
  • Reload with R
  • Interact with E
  • Kick with F
  • Use optional weapon with Q
  • Switch weapon with Mouse Scroll & 1 … 2

  • DATE OF PRODUCTION
    • Winter 2022
    • 3 months school project
  • CODE QUALITY
    • Done during our fourth semester studying programmation
    •  The main goal for both owners was to implement as much quality scriptable Object oriented architecture as possible, referencing ourselves to the [Unite Austin 2017 - Game Architecture with Scriptable Objects]'s video
  • DESIGN LOGIC
    • The goal was to create a modern twist on the old-school 2.5D games from id Software and the likes
    • Map layout is to be generated dynamically based on prefabs of rooms
    • A diegetic HUB is to exist for the player to relax in and to test weapons between runs
  • WHO DID WHAT
    • Foolbox
      • Dynamic creation of map layout
      • Room templates
      • Weapon inventory & Weapon Manager
      • Weapon Pedestal
      • Option Menu
      • Sound
      • Misc
    • Behavioural Affinity
      • Player & Player Controller
      • AI System
      • HUB Shooting range
      • Shooting range pedestal
      • Misc
  • CREDITS
    • All sprites were made by the owners of the game
    • Some sounds were made by FoolBox (player's voice) 
    • Float variables, Game event :
    • 8-directional animation blend tree angle detection:


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